[Interview] Artist - Park Soyeon
1. Please introduce yourself
briefly.
Hello I’m Park Soyeon, in charge
of Brick genre game art in Puzzle1studio Team
S1.
2. What do you do and what do you do in
your team?
Team S1 is developing a Brick genre game
that combines various challenges and
casualness into classical games.
We are
running a total of two titles live, with
in-app sales growing steadily, and I am
producing all the art resources that go into
it.
*All art resources: objects, UI,
characters, backgrounds, images for release,
etc
3. I’m curious about the team’s
daily schedule!
We share work with team members through
Daily Scrum every day. We have a simple time
to recognize what issues are there and what
work we do with each other.
After that, we check user reviews and share memorable reviews to S team Slack channel. There are times when I’m happy to see positive reviews, and if there are any complaints or feedback reviews,
You want to reflect it in the update. Every Friday, we share the results of the game update through Weekly Scrum. The team will discuss and decide on the task for next week’s
Write it in the backlog and record it. We freely carry out our work during working hours and communicate with each other through face-to-face or team slacks.
4. What is the role and strength of an
artist in game development?
Artist’s role is to support game
development with quality resources. Once
you’ve set the direction/concept with
your team, you’ll analyze the reference
accordingly, and you’ll find fun
elements, user base,
Understand the age group, concept, and UI/UX to derive new art results. Also, you need to have a good understanding of the overall flow of the game through reference play experience
I think studying basic knowledge of other
jobs, communicating and collaborating is also
a big part of the role.
The company is
basically developing data-based games, so
artists analyze other games through App Annie.
I think the strength of in-house artists
is the belief that they accumulate data
through the draft a/b test and constantly
improve through feedback.
Artist not only creates resources, but also analyzes game data, so based on the data, we can find out what users want and let users enjoy the game. I think the role of an artist is to express the environment artistically. Puzzle1studio shares and gives feedback freely between teams and the same job. It helps to improve the completeness of the work piece.
5. When did you feel the most rewarding
while working?
The Bubble Shooter game called
“Break the Brick” was my first
time making various drafts and producing all
the art resources by myself
I developed it. Soft launch in one country and global launch is possible, so people from all over the world can play, and there are various content resources every week
What we were able to produce, what we were able to share responses and results with the updates, and when we saw the compliments in the reviews, it was most rewarding and motivated.
In addition, when I make the results based on the plan, the team members are satisfied and I feel rewarded when I draw a good response from the users with resources that match the direction the team members thought.
Since we’re doing live work, the updates that I and my team members worked hard on will lead to a good response from the users
It’s most rewarding when it’s seen as a place data figure. I think the users tell me that the part where I thought about whether this would be right or not was a good way in the end.
6. What are your business
challenges?
Currently, 2 people (UI, won) + a will
be used according to the game specification,
but before, all resources have to be worked
alone, so there is no time to spare and
various projects and tasks.
There was a pain that I had to do at the same time. However, if you understand the priority of the work and expect that the work will be prolonged, discuss with the manager and reschedule it
We were able to make adjustments or ask if we could extend the period and proceed as smoothly as possible.
7. What are you doing to strengthen your
job competency?
In order to strengthen our job
competency, we are trying to strengthen our
capabilities by simulating top-grossing game
play scenes, taking Coloso/101 lectures,
studying new tools, and books.
In the
company, Art Director knows how to handle
Unity, so he’s participating in Unity
study and working with 6-7 people
If there is, we are learning by helping each other. If there is a good part of the course/recommended book, we also share the results and feedback on the course with other artists.
8. What advice would you give to the artist
volunteers?
If you’re interested in North
American art and puzzle genre games,
it’s very helpful when you work.
I think it would be good to see a lot of
references and see what elements
well-developed games have in common, and to
solve those elements in your own art style and
expression method.
If you have done the
work as a primary, I hope you continue to
study and improve the work with an attitude
that constantly doubts whether this expression
is intuitive or whether the general user will
distinguish and understand it well.
9. Who would you like to work with if a new
team member came in?
I think teamwork is important because I
work as a team, so I hope I can collaborate
with someone who permeates the team well.
It would be nice to learn from each
other and have a synergy effect by being a
positive stimulus with an attitude of keeping
the work process so that we can be considerate
of each other and collaborate smoothly.
I think it would be good to collaborate
if you can actively present your own opinion
and accept it, not just no, even if it is the
opposite of others’ opinions.
10. Why did you choose a game company and
why did you choose Puzzle1studio among
various game companies?
When I joined the company, I was a
member of Bitmango Publishing Team. I worked
to produce creative images and videos to make
the game stand out. I was able to work with Photoshop and Adobe
tools, and it was a job where there was no
fixed framework for production and there was
no style that I had to follow.
I chose this company because it is interesting that it only sticks to the puzzle genre. We retouch our images, create new resources, and play a lot of games. As I communicated with the development team and encountered puzzle games more and more, I naturally became very curious about making game resources and wanted to make them myself.
After a year and a half to two years, I had the opportunity to participate in game development, so I turned into an artist and have been in charge of production until now, and it’s still fun and I think I have a lot to learn.
Besides the business aspect, I have been working for Puzzle1studio for more than 6 years because I think Work and Life Balance is a good company. The part where commuting is 8 to 5 is a bit. It may be hard, but I personally liked it more because I could have a personal time after work.